Cedar Run Street Race — 1:54.58
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Street · Point to point · 6.84 km

Cedar Run Street Race

ONX LIPE123 · 2024 Ford Mustang GT · A 700 · 2026-09-01

Lap
1:54.58
Full telemetry · 60 Hz
S1S2S31234567891011121314151617181920123456789101112131415Crash · 4.7 g · 193 → 148 km/h · smashed a 970 kg objectCrash · 7.6 g · 227 → 188 km/h · smashed a 50 kg objectCrash · 3.6 g · 202 → 179 km/h · smashed a 1.5 t object
Whole lap
Time
1:54.58
Length
6.84 km
Entry / exit
0/272
Min / max
0/291
Brake
3%
Full
75%

Hover a segment

122 km/h 287 km/h
Top speed
291km/h
Average
215km/h
Slowest
0km/h
Full throttle
75%
Braking
3%
Coasting
9%
Shifts
23
Top gear
6
Crashes
3hardest 8 g

Sector splits

S1 45.93s 40% of the lap · 179 km/h avg
S2 32.26s 28% of the lap · 254 km/h avg
S3 36.39s 32% of the lap · 226 km/h avg

Equal thirds of the lap by distance, marked S1/S2/S3 on the map where each one starts. Hover one to pick it out.

Segments

The lap cut into 20 equal lengths of 342 m, each block sized by the time it took — a wide block is a slow stretch. Tinted by average speed: 119 to 284 km/h. Segment 7 is the same stretch of road on every lap of this race, so these are the numbers to compare against another driver.

Corner by corner

Turns
158L / 7R
Time in corners
59%1:08.04
Slowest corner
110km/h at T6
Longest straight
509m · 7.36s
CornerSegTimeLength EntryMinMaxExit BrakeFull
straight 1 5.87s 161 m 0 0 168 168 0% 86%
T1 L 96° 1–2 4.52s 187 m 168 134 172 164 0% 67%
T2 R 92° 2 4.91s 241 m 164 164 192 192 0% 70%
T3 L 112° 2–3 8.17s 388 m 192 148 199 198 0% 65%
T4 R 39° 3–4 3.38s 201 m 198 198 233 233 0% 100%
T5 L 81° 4–5 6.59s 468 m 233 233 266 266 0% 100%
straight 5–6 3.13s 201 m 266 149 274 149 66% 35%
T6 R 87° 6 4.77s 174 m 149 110 166 166 11% 49%
straight 6–7 4.73s 268 m 166 166 234 234 0% 100%
T7 L 54° 7–8 3.67s 241 m 234 233 246 246 0% 80%
straight 8–9 3.04s 214 m 246 246 258 252 0% 75%
T8 L 63° 9 4.80s 308 m 252 213 252 215 0% 12%
straight 9–11 7.36s 509 m 215 215 273 265 0% 92%
T9 R 45° 11–12 3.06s 214 m 265 248 265 253 0% 63%
straight 12 3.27s 241 m 253 253 276 276 0% 100%
T10 R 31° 12–13 2.42s 187 m 276 276 283 283 0% 100%
T11 L 28° 13 2.70s 214 m 283 283 288 285 0% 100%
straight 13–14 2.29s 174 m 285 229 291 229 42% 55%
T12 L 75° 14–15 3.84s 214 m 229 188 229 202 0% 51%
straight 15 3.05s 187 m 202 202 239 239 0% 100%
T13 R 96° 15–16 5.72s 361 m 239 213 244 228 0% 62%
straight 16–17 4.96s 335 m 228 228 255 231 0% 63%
T14 L 66° 17–18 4.35s 241 m 231 179 231 182 0% 57%
straight 18–19 5.30s 321 m 182 182 243 235 0% 90%
T15 R 86° 19–20 5.15s 335 m 235 226 244 244 0% 80%
straight 20 3.54s 254 m 244 244 272 272 0% 100%
Lap1:54.586.84 km

Turns are derived from the line actually driven: an arc of one consistent direction, bounded where the steering unwinds or flips, that adds up to at least 28° of direction change. That makes them specific to this lap — Seg says which fixed segments each one falls in, which is what carries across laps. Speeds are in km/h; Brake and Full are the share of the sector's time on the brakes and at full throttle.

Channels

Speed0 – 291 km/h
Throttle0 – 100%
Brake0 – 100%
Steering inputfull left · centre · full right
GearN · 1 – 6
0 kmdistance along the lap · shaded where the line is turning6.84 km

Checks

Race this ghost. Apex Copilot records your own laps from Forza Horizon 6 and puts this line next to yours, corner by corner.

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